Hello there 👋🏻! In todays blog I’ll be talking about how I load maps on cubern. You can see this as a tutorial on serialization and deserialization.
Introduction on Cubern
Some of you may be aware that I am the founder and main-lead developer for cubern. The website had shutdown previously due to my horrendous management. Cubern was a online website where users could create cosmetics for their avatars and make new friends through users page or online forums. The website was to release a client in October of 2023. However, as I mentioned previously my mismanagement prevented this.
In 2023 November I decided to work on cubern completely from ground up. Why? Because I had nothing else to really do. Lets now talk about the player client, workshop and game-server. Since cubern allows users to make games and publish onto the platform I needed to find a way on how I would be making a map load and save. I had stumbled upon the word “serialization” while browsing robloxs devforums and found this post.
Through out this tutorial I will be working with C# (.NET 8). And I used godot game engine.
How did I make a map save?
Map save